|  |  | Spell ListDRUID SPELLS0-LEVEL DRUID SPELLS (ORISONS)1ST-LEVEL DRUID SPELLS2ND-LEVEL DRUID SPELLS3RD-LEVEL DRUID SPELLS4TH-LEVEL DRUID SPELLS5TH-LEVEL DRUID SPELLS6TH-LEVEL DRUID SPELLS| Spell Name | Brief Description | 
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 | Antilife Shell: | 10-ft.-radius field hedges out living creatures. |  | Bear’s Endurance, Mass: | As bear’s endurance, affects one subject/ level. |  | Bull’s Strength, Mass: | As bull’s strength, affects one subject/level. |  | Cat’s Grace, Mass: | As cat’s grace, affects one subject/level. |  | Cure Light Wounds, Mass: | Cures 1d8 damage +1/level for many creatures. |  | Dispel Magic, Greater: | As dispel magic, but +20 on check. |  | Find the Path: | Shows most direct way to a location. |  | Fire Seeds: | Acorns and berries become grenades and bombs. |  | Ironwood: | Magic wood is strong as steel. |  | Liveoak: | Oak becomes treant guardian. |  | Move Earth: | Digs trenches and builds hills. |  | Owl’s Wisdom, Mass: | As owl’s wisdom, affects one subject/level. |  | Repel Wood: | Pushes away wooden objects. |  | Spellstaff: | Stores one spell in wooden quarterstaff. |  | Stone Tell: | Talk to natural or worked stone. |  | Summon Nature’s Ally VI: | Calls creature to fight. |  | Transport via Plants: | Move instantly from one plant to another of the same kind. |  | Wall of Stone: | Creates a stone wall that can be shaped. | 
 7TH-LEVEL DRUID SPELLS8TH-LEVEL DRUID SPELLS9TH-LEVEL DRUID SPELLS
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